Geomagic design x 2016 tutorial free

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Geomagic design x 2016 tutorial free

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Use automated batch process macros for scan processing by node-based definition. Expertly handle, process, and refine massive mesh and point cloud data alignment and construction. Extract a reference plane, vector, coordinate system, polyline, or point with multiple combinations of input.

Geomagic Design X delivers new, enhanced features to streamline reverse engineering workflows, improve part design and quality, and increase productivity, enabling you to:. Geomagic Design X is available as a standalone license or as part of a license package:. Learn more about our Geomagic Maintenance Program. Use Geomagic Design X with a powerful scan processing software and transform your 3D scan data and imported files into 3D models for immediate use downstream. Reverse engineering software.

Request a free trial. From Scan to CAD in no time! Why Geomagic Design X Speed: Improve your product development, accelerate time to market and achieve longer product life cycles. What is Geomagic Design X? Processes large scan data sets with millions of points faster than any other reverse-engineering software. Creates complex hybrid 3D models for solid, surface, and mesh.

Broaden Your Design Capabilities Instead of starting from a blank screen, start from data created bythe real world. Geomagic Design X is the easiest way to createeditable, featurebased CAD models from a 3D scanner and integratethem into your existing engineering design workflow. Reasons for Studying Concepts. MRP areas. What is Cloud Computing and Its Services. Akash Report. Lec-5 16Feb IODesign. Game Info.

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Connects directly to your CAD environment and creates native files to accurately represent a scanned object. Rapidly creates solids or surfaces just like in CAD. Transfers 3D parametric models with full design history directly to any popular CAD software. What can you do with Geomagic Design X? Expand your design capabilities. Enhance your CAD environment.

Accelerate your time to market. Leverage existing assets. Reduce costs. Manage the impossible. Rebuild CAD data for broken tools and molds. Recreate lost CAD data for parts and molds. Figure Dimensioning LMB Click in space to set the linear dimension.

LMB Click in space to set the angular dimension. Figure Figure Edit the Dimensions by double-clicking on each value. Click the Exit button to finish the sketch. Import training file 07 — Basic Concept. Figure Figure 2. Change the Moving option to X-Y-Z. Click OK to accept the alignment based around the central hole. Figure Create Main Body 1. All sketches will still be created on the Base Plane, regardless of the height of the Offset Distance.

Use the Model Tree to Hide the Mesh. A line will be best fit to the entire segment. An arc will be best fit to the entire segment. This will create and accept the arc while still staying inside the command. Use the Centerpoint Arc to create the lower, segmented arc. Open the Accuracy Analyzer on the right side toolbar to display all points of an open loop.

Using commands from the Tools group allows for quick ways to close open sketch loops. Left click on one line segment surrounding one corner. The Trim will be directed based which side of the segment is selected. Figure Figure 8. Figure 9. Figure Figure Double click on a dimension to edit the value. Verify there are no openings in the sketch loop, then press the Exit button in the top toolbar. Figure Turn on Deviation for Body inside of the Accuracy Analyzer dock.

This face shows the solid body is both too small in areas and too large. To fix the inaccuracies of the model, Edit the base sketch. This will align the sketch back normal to the screen. Select the lower sketch arc and press Delete. Click the Exit button to exit and accept. This surface is not directly editable since it is not based off of a sketch.

If changing the Mesh Fit parameters does not create the desired surface, the mesh itself can be optimized and editing to make a better fitting surface.

Turn back on the Solid Body visibility. Notice the OK check is not available until the next stage is completed. This is the portion that will be kept.

Turn the Deviation for Body back on in the Accuracy Analyzer dock to see the new resulting body. This will speed up processing time for all proceeding steps instead of making the software rerun the analyzer. Extrude Cut 1. Turn on and off visbility of entities until only the Mesh and Regions are visible. Right Click on the Plane region shown below. This will show if there is any draft from the base plane. The Mesh Sketch Setup can compensate for the draft when projecting the poly-lines back to the base plane.

Figure Sketch the inner cutout using the Line and 3 Point Arc tools. An array of common sketch tools will immediately appear. Select the 3 Point Arc icon. Click on both end points and then the height of the pink polyline radius. Figure Figure Figure Edit and adjust the sketch for a better overall model. Select Vertical from the Constraints box. Select Parallel from the Common Constraint options. Hold Shift and select one of the vertical lines. Select Tangent from the Common Constraint options.

Repeat the process on the other line to create tangency with the arc. Use the Flip Direction arrow next to the Draft input. Figure 7. Figure Revolve Cut 1. Geometry group. Click the OK to accept and begin sketching. Right-Click on the Vector and select Convert Entities. Set constraints and dimensions then Right-Click in space and Exit the sketch.

Figure Create Fillets 1. Repeat the process on the fillet around the outside of the mesh. Add all edges belonging to the same size fillet. Right-Click the solid edge of the other cut out in Figure , and choose the Fillet icon. This will be used to figure out the varying radius. Adjust the end points to match the pink polyline. Click again to place a new point in the approximate middle of the line. Insert any additional fillets to the model.

Open training file 08 — Mech Freeform Surface. Figure Upper Surfaces 1. Having the surface more square to the part will allow for higher quality surfaces in the end. Hide only the Mesh Fit 1 surface body using the Model Tree. Figure Figure Join Surfaces 1. Select the Spline tool in the Draw group. Repeat Step 2 for drawing a Spline on Mesh Fit 2 as close to parallel as possible to the first spline, then Accept the Spline.

Figure 5. Click the Exit button in the top left corner to finish the 3D Sketch. Figure Figure 9. This will apply tangency to the lofted surface where it connects to the original surfaces.

Reasoning for splitting the spline When trimming a surface by a curve, the split points on the curve will create a separate edge along the surface. Therefore, the surface edge length can be adjusted for lofting by editing the split points. If the edge lengths are of similar size when lofting, the resulting surface will be smoother and of higher quality. Hide Surface Loft1 to view the Mesh with Regions on. In the 1st stage of the Loft Wizard, set the location and orientation of the Loft. Of Sections, and set the value to 5.

Figure Figure 4. Rotate and adjust the manipulator to stretch the preview planes the long way across side body. Click the Next Stage button to continue. A preview of the flow of the fitted surface body will be displayed. Sections can be added by holding Ctrl and clicking and dragging the section planes.

Figure Click the OK button to finish the lofted surface. Create the adjacent surface with a Mesh Fit surface. Figure Figure Join Side Surfaces 1. As done previously, enter into a 3D Sketch to create clean trim lines for lofting between surfaces. Click the Exit button in the top left corner to finish. Turn on the visibility for Mesh Fit3 and Surface Loft2. Create the next with a Mesh Fit surface. Enter into a 3D Sketch to create clean trim lines for lofting between surfaces. Hide all surfaces except the new Mesh Fit surface.

Exit 3D Sketch with the button in the top left corner. Turn on the visibility for necessary surfaces. Hide 3D Sketch4 and show all the side surfaces. Check continuity of the surface bodies. Figure Combine Upper and Side bodies 1. Turn on the visibility of the upper and side surfaces Surface Loft1 and Surface Loft4. Add a rounded, fillet edge to the connection of the two surfaces. Figure 4. Right-Click and select the Exit button to finish the 3D Sketch. Hide the Mesh.

Show the Surface Body and 3D Sketch 5 only. Repeat Step 6 using the lower spline and the side surface face. Figure Hide 3D Sketch5. Repeat all of the previous steps on the other side where the fillet becomes unsmooth. Hybrid modeling allows for quickly creating a model which has accuracy and parametric features. The resulting model is helpful for checking assembly and analyzing. Import training file Knuckle. Choose Knuckle. The file is loaded and displayed in the Model View.

Figure Edit and Optimize Mesh 1. Select Knuckle in Feature Tree to edit. The Copied Mesh can still be used to track these features and shapes to use for sketch based modeling. This command also offers advanced options to control the size of poly-faces and the effects of smoothing a model. Figure Create Cutting Planes Create reference planes which are used as base sketch.

 
 

 

Getting Started Design X

 

Geomagic Design Personal combines the maker’s spirit with a user-friendly, powerful 3D modeling toolset.

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Geomagic Design X Basic Training – replace.me – replace.me

 
 
Reverse-engineer physical parts into digital parametric CAD models with a reverse-engineering software that combines history-based CAD with 3D scan data. The most advanced CAD technology in the world, Geomagic Design X is the ultimate solution for creating CAD models from existing physical geometry. With this.